Elite Tensura adds 22 skills across four types, plus three spells. They use
Tensura’s normal skill system — EP acquisition, mastery, toggles and modes — so they sit
alongside the base mod’s skills rather than replacing anything.
Evolves from Gluttony (mastered), and consumes both Gluttony and Merciless when learned.
An absorption economy with six modes:
Beelzebuth is the addon’s storage-and-conversion skill: everything you kill feeds it, and it
turns that intake into resources.
Evolves from Survivor + Gourmet, both mastered. It consumes nothing — you keep both
prerequisites.
Five modes built around cheating death:
Cycle’s End is the important one: it fires on an actual death, before your effects are wiped.
The debt it stacks is what stops it being free.
Appraisal, skill copying, spatial storage and crafting support. While toggled, Raphael also
forces instant casting on your magic, which makes it a caster’s skill as much as an
analyst’s.
Evolves from Void Edge. A void domain, a null slash, an Event Horizon dash and a soul
collapse — the addon’s most aggressive Ultimate.
An armour toggle whose tier scales with your EP: Magisteel → Adamantite → Hihiirokane.
Evolves from Crocodile Skin.
While Basilisk Skin is toggled, magicule poison cannot tick on you at all.
Evolves from Creator + Godly Craftsman, both mastered, and consumes neither.
The crafting Ultimate: reforge and reroll gear quality, engrave items, conjure a temporary
soul-bound weapon, sense ore through stone, and swing a hammer whose damage scales off your
forge mastery. It also gives your whole nation a permanent forge-quality bonus.
See the full Hephaestus page.
Evolves from Earth Wall + Stone Shot, both mastered, and consumes neither. Your nation must
also have reached level 10 or claimed 32 chunks.
The territorial Ultimate: how hard it hits depends on whose land you are standing on — 160% on
your own nation’s claim, 60% on unclaimed ground, 30% inside another nation’s, and back to
100% there if you are at war with them.
Five modes — a cone of crystal spikes, a single-target root, permanent 3×3 terraforming inside your
own claim, ore drawn out of bare stone, and a magicule transfer that can permanently enrich your
nation’s land. Plus a Resistance aura for nearby countrymen and total fall immunity.
See the full Gaia page.
An EP-tiered armour toggle, evolving from Dragon Skin — which High Saiyan
grants natively. Evolves onward into Basilisk Skin.
A void cloak toggle plus a void projectile. The precursor to Void Sovereign.
Evolves from Meditation (mastered), and consumes it. Regenerates all three pools at double
Meditation’s rate — triple once mastered — plus Inner Calm, an instant refill of 25% of your
maximum magicule and aura (40% mastered) on a five-minute cooldown.
See the full Stillness page.
Evolves from Scavenger (mastered), and consumes it. Permanent Luck III with no toggle
and no upkeep — Luck IV once mastered — plus Loot Sense, which outlines every dropped item
within 24 blocks through walls for 10 seconds.
See the full Fortune’s Eye page.
Evolves from Iron Resolve (mastered), and consumes it. Vein Sense at Haste X, an Iron
Aegis worth up to 50% damage reduction scaled to how full your magicule pool is, a Strength
IV Resolute Surge — and Undying Will, which refuses a killing blow outright and leaves you
at 10% health with three seconds of immunity.
See the full Unbreakable page.
Evolves from Ancient Soul (mastered), and consumes it. A 40 block ally aura of
Strength III, Regeneration III and Resistance II, Soul Sight out to 50 blocks, and
Revealing Presence — every enemy inside the aura outlined for your whole team to see.
See the full Elder Soul page.
A passive floor on your spell costs, plus a chant-annulment toggle. While slotted it also
passively raises how fast you learn and master Magic.
Hecate cannot be earned with EP — it is granted by command only.
The Saiyan battle transformation, granted by Medium Saiyan. Four tiers of energy multiplier
with a brutal exhaustion cost. See the full Kaioken page.
These require the Create mod. Mechanical Hands acts as a wrench with two modes for rotating
and removing Create blocks; Mechanical Eyes gives you the goggles vision effect. Without Create
installed, neither skill exists.
A toggle that regenerates aura, magicule and spiritual health, draining magicule each tick while
active. The addon’s baseline recovery skill.
Evolution: master it and it can become Stillness, which consumes
Meditation when learned.
Four modes: Vein Sense, Iron Aegis, Resolute Surge and Last Stand. Last Stand
triggers off damage you take rather than a button press.
Evolution: master it and it can become Unbreakable, which consumes
Iron Resolve when learned.
Passive Luck II. Mastering it unlocks a toggle for Luck III.
Evolution: master it and it can become Fortune’s Eye, which consumes
Scavenger when learned.
A toggle granting an ally aura — Strength III, Regeneration III and Resistance I to
everyone around you — plus Soul Sight, which outlines souls through walls for you.
Acquiring it needs both EP and 25 prestige resets, making it one of the longest-gated skills
in the addon.
Evolution: master it and it can become Elder Soul, which consumes
Ancient Soul when learned.
The forge skill. You cannot learn it with EP — it is granted automatically
after 25 successful forges, and it gains mastery every time you forge.
It widens the hammer sweet spot by 25%, slows temperature decay by 25%, and once mastered gives
a 25% chance of an extra engraving slot per craft.
Dragon Skin → Crocodile Skin → Basilisk Skin
Void Edge → Void Sovereign
Survivor + Gourmet (both mastered) → Ouroboros
Gluttony (mastered) → Beelzebuth (consumes Gluttony + Merciless)
Creator + Godly Craftsman (both mastered) → Hephaestus
Meditation (mastered) → Stillness (consumes Meditation)
Scavenger (mastered) → Fortune's Eye (consumes Scavenger)
Iron Resolve (mastered) → Unbreakable (consumes Iron Resolve)
Ancient Soul (mastered) → Elder Soul (consumes Ancient Soul)
Ouroboros and Beelzebuth share no prerequisites, so a single character can pursue both.
The four Extra-skill evolutions all consume their predecessor, and each one is announced to
the whole server when it happens.
Most skills are acquired the normal Tensura way — meeting an EP threshold, with Ultimate skills
additionally requiring the relevant prerequisite skills mastered and Higher Being status.
The four Unique evolutions — Stillness,
Fortune’s Eye, Unbreakable and
Elder Soul — add a requirement nothing else uses: bosses defeated. You
need the predecessor mastered, an EP floor, and between 3 and 8 boss kills before the skill will
offer itself. Tensura’s own counted bosses and this server’s calamity bosses
both count toward the same total.
Four skills are exceptions, and it is worth knowing which:
| Skill | How you actually get it |
|---|---|
| Kaioken | Comes with the Medium Saiyan race |
| Runesmith’s Insight | Auto-granted after 25 forges |
| Hecate | Admin command only |
| Mechanical Hands / Eyes | Only exist if Create is installed |
Servers can disable individual skills or bypass Ultimate prerequisites in their config, so if
something is not appearing for you, ask your admin.