Elite Tensura adds 22 skills across four types, plus three spells. They use Tensura’s own
skill system — EP acquisition, mastery, toggles and modes — so they sit alongside the base mod’s
skills rather than replacing anything.
The skills overview describes every one of them in full. Skills with enough
depth to need their own page are linked below.
| Skill | What it is |
|---|---|
| Beelzebuth, Lord of Gluttony | Absorption economy — Predation mist, a 108-slot Stomach, Isolate, Food Chain, Soul Consume |
| Ouroboros, Lord of Eternity | Five modes built around cheating death, including rebirth at the cost of Cycle Debt |
| Raphael, the Great Sage | Appraisal, skill copying, spatial storage, and forced instant casting while toggled |
| Void Sovereign | Void domain, null slash, Event Horizon dash, soul collapse |
| Basilisk Skin | EP-tiered armour toggle; magicule poison cannot tick on you at all |
| Hephaestus, Lord of Creation | The crafting Ultimate — reforge, engrave, conjure arms, ore sense, nation forge boon |
| Gaia, Lord of Earth | The territorial Ultimate — spikes, grasp, sculpting, vein bloom and geomancy, all scaled by whose land you stand on |
| Skill | What it is |
|---|---|
| Crocodile Skin | EP-tiered armour toggle; evolves into Basilisk Skin |
| Void Edge | Void cloak plus a void projectile; precursor to Void Sovereign |
| Stillness | Double-rate regeneration plus an instant refill of your maximum pools. Evolves from Meditation and consumes it |
| Fortune’s Eye | Permanent Luck III plus Loot Sense. Evolves from Scavenger and consumes it |
| Unbreakable | Haste X, a magicule-scaled shield, Strength IV, and a killing blow you can refuse. Evolves from Iron Resolve and consumes it |
| Elder Soul | A 40-block ally aura and enemies outlined for your whole team. Evolves from Ancient Soul and consumes it |
| Hecate | Spell-cost floor, chant annulment, faster magic learning. Command-granted only |
| Skill | What it is |
|---|---|
| Kaioken | The Saiyan battle transformation — four tiers, brutal exhaustion cost |
| Mechanical Hands | Create wrench with two modes. Requires the Create mod |
| Mechanical Eyes | Create goggles vision. Requires the Create mod |
| Skill | What it is |
|---|---|
| Meditation | Toggle regeneration of aura, magicule and spiritual health. Evolves into Stillness |
| Iron Resolve | Four modes, including a Last Stand that triggers off damage taken. Evolves into Unbreakable |
| Scavenger | Passive Luck II; mastery unlocks a Luck III toggle. Evolves into Fortune’s Eye |
| Ancient Soul | Ally buff aura plus Soul Sight. Needs EP and 25 prestige resets. Evolves into Elder Soul |
| Runesmith’s Insight | The forge skill. Auto-granted after 25 successful forges, never EP-learned |
| Spell | What it is |
|---|---|
| Static Chain | Chain lightning |
| Kamehameha | Hold-to-charge beam, learned from a mastered Thunder Lance |
| Gravity Well | Hold-to-charge crushing pull sphere, learned from a mastered Burden |
| Page | What it covers |
|---|---|
| Skills overview | All of the above in detail, plus evolution chains and acquisition notes |
| Magic overview | The three spells and how they are learned |
| Saiyan | The race line that grants Kaioken |
| Forging | What Hephaestus and Runesmith’s Insight plug into |