Type: Ultimate Skill
Where Beelzebuth is gluttony turned outward, Ouroboros is gluttony turned inward — the serpent that devours itself and is renewed by it. Every ability revolves around cycles: damage that returns, wounds that rewind, and death that becomes rebirth.
The skill uses only resources you can already see — your magicule bar, your hearts, and cooldowns. Active states show up as effect icons, so there’s nothing hidden to track.
Learning Ouroboros consumes nothing — you keep both prerequisite skills.
A standalone toggle, separate from the mode cycle. While active:
An effect icon shows while it’s on. The math always leaks — you never get back more than the damage you sacrificed — but it makes long fights very hard to lose.
Scroll to cycle between five press-modes:
Pay a flat magicule cost to prime yourself for 5 seconds. Your next hit strikes three times — immediately, +1s later, and +2s later. Each echo is 25% stronger than the last, deals spiritual damage, and bypasses armor and shields. Echoes are “inert” — they don’t trigger on-hit effects or chain further. Short cooldown.
Shed your skin: removes severance and all debuffs (except Cycle Debt), paying magicule per debuff removed, and grants absorption hearts — a base amount plus more per debuff shed. The yellow hearts last until you take damage. 30-second cooldown.
Rewind yourself 5 seconds: teleport to where you stood 5 seconds ago and restore 50% of the HP you lost in that window. On arrival, a shockwave bursts in a 4-block radius, damaging every hostile — the more HP you restored, the harder it hits. Heavy flat magicule cost, 60-second cooldown. Health only — magicule is never refunded, and the rewind can’t cross dimensions.
Press to arm: pay 50% of your max magicule and gain an armed effect icon lasting 5 minutes. If you die while armed, the death is real — death counter, EP penalty, and item drops all apply — but then you rise again at the death spot with 30% HP, gaining a stacking Cycle Debt debuff each rebirth. Severance and soul-destruction deaths are still final. 10-minute cooldown.
The kit’s one direct attack. A cone bite in front of you (90° arc, 6-block reach): every enemy hit takes flat damage plus 10% of its max HP, and you heal for 25% of the total damage dealt. Costs 10,000 magicule, 12-second cooldown. If nothing is in the cone, the press is free — no cost, no cooldown.